July 04th, 1978
I`am an artist with rich history in game development based in Brno, Czech republic. I`am a provider of premium quality digital Art for the entertainment industry, with a broad range of services including 3D modeling, PBR texturing and environment designs.
I`ve started in 2000 on singleplayer episode for Half-Life called "Moonwalker".
The next step was routed to Plastic Reality Technologies as a level designer / scripter, 2D/3D artist and sound designer for six years on two projects: Korea:Forgotten Conflict and El-Matador.
After imbibed experiences in game industry my steps leads to Illusion Softworks to the project MAFIA II as 2D/3D artist.
For Konami I`ve worked on Silent HIll: Downpour for three years as a senior environment artist.
Coincidence brings me back to 2KCZECH for MAFIA III project as a 3D/2D senior environment artist and subsequently as a senior environment artist and lightning artist on the project Mafia: Definitive edition.
Experience : Over 18 years in game industry. 6 AAA titles shipped includes Korea: Forgotten Conflict, El Matador, Mafia II, Silent Hill: Downpour, Mafia III and Mafia: Definitive edition.